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New in 1.1.2 Boss entrances & all 12 outfits remade

KINGSBANE

Slay the kings. Loot the realm.

Free to play · in-app purchases

New in 1.1.2

The kings make an entrance

KINGSBANE 1.1.2: every boss arrives with a roar and all twelve outfits are remade — on top of 1.1.1, where every hero walks his own path.

The S-grade outfits, remade

  • Knight in the Dragonscale Plate outfitKnight

    Dragonscale Plate

    Forged from a dragon's hide.

  • Mage in the Dragonfire Robe outfitMage

    Dragonfire Robe

    Ember runes that never cool.

  • Archer in the Dragonwing Ranger outfitArcher

    Dragonwing Ranger

    Dragon-wing pauldrons.

  • Assassin in the Dragonshadow outfitAssassin

    Dragonshadow

    Dragon-scale stealth armor.

The crowns have fallen

The crowns of ten kingdoms have fallen to cursed kings — and only a true hero can take them back.

Four heroes, battle pets, 30+ spells and ten cursed kingdoms to take back — one crown at a time. Fight through waves of monsters, fuse your spells into monstrous builds, enchant your weapon until it glows, then climb the Endless Tower, break the World Boss and race the world ranks.

How a run plays

3–6 minutes. One thumb. Every run builds differently.

  1. 1

    Enter a kingdom

    Fifteen stages per kingdom, a mini-boss on stage 8 and a crowned boss on stage 15.

  2. 2

    Fight & dodge

    Your hero attacks on its own — you move, dash and survive the waves. AUTO casts your spells for you.

  3. 3

    Level up & fuse

    Pick 1 of 3 skills on every level-up. Own both halves of a combo and they fuse into something monstrous.

  4. 4

    Claim the crown

    Beat the boss, reclaim the crown, keep the loot. Then come back on Nightmare — and Hell.

Spell fusions

Own both halves of a combo and the level-up offers the fusion:

  • Plasma Storm
  • Shatter Shot
  • Phantom Charge
  • Inferno
  • Blizzard
  • Thunderstorm
  • Plague
  • Holy Orbit
  • Bloodfire
  • Overdrive

No two stages alike

Stage modifiers twist every fight:

  • Swarm
  • Ambush
  • Fog
  • Darkness
  • Arrow Traps
  • Explosive
  • Lava Pulse
  • Frostbite
  • No Heal
  • Time Attack
  • Elite
  • Treasure Room

Built for one thumb

AUTO casts your spells, a big DASH gets you out of trouble, and Lucky Start begins every run with a skill of your choice.

Four heroes

Each walks his own path — own kingdoms, spellbook, ultimate, talents, relics, pets, weapons and outfits.

Archer, the elven ranger, with weapon drawn

Elven ranger

Archer

Elemental arrows, volleys and a rain of arrows from range. Snare them, then let fly.

  • Volley
  • Piercing Shot
  • Snare
  • Rain of Arrows

Elven Longbow → Dragonbone Bow

Mage, the storm caller, with weapon drawn

Storm caller

Mage

Arcane storms, fireballs, frost novas and chain lightning. Turns a crowd into a light show.

  • Fireball
  • Frost Nova
  • Chain Lightning
  • Meteor Storm

Crystal Staff → Dragonheart Staff

Knight, the lion-shield champion, with weapon drawn

Lion-shield champion

Knight

Sword and shield. Bashes, charges and war cries — wades into the horde and does not fall.

  • Shield Bash
  • Charge
  • War Cry
  • Titan's Wrath

Lion Longsword → Dragonbane

Assassin, the shadow blade, with weapon drawn

Shadow blade

Assassin

Twin daggers, blinks and brutal crits. In, out — and the boss is gone.

  • Fan of Knives
  • Shadow Step
  • Blade Dance
  • Rain of Knives

Shadow Fangs → Dragon Fang

New in 1.1

Never fight alone

Battle pets run beside your hero and tear into the horde. Every hero raises his own — level them with gold, and the one you take into battle makes your hero stronger too. Pick one:

Red Drake, battle pet

Red Drake FIRE BREATH

Breathes fire bolts from range that burst on impact.

Level
LV 10 / 30
Each hit
60% of your damage
While out
+4% attack speed
Unlock
6 crowns or ◆ 800

1,140 GOLD → LV 11

Enchant until it glows

Every hero has five weapons, D-grade to S-grade — each with its own fighting style. Enchant them up to +16 and they start to light up, in battle and in the lobby. Try it:

Shadow Fangs

Shadow Fangs D-GRADE

A pair of dark steel daggers.

DAMAGE ×1.00 → ×1.04 at +1

Safe up to +3. After that a gold enchant can fail and drop one level (never below +3); a blessed enchant (gems) always succeeds. The weapon lights up from +4 and throws sparks from +10 — same as in the game. Gold and gems here are just for show.

New in 1.1.1

Stronger after every run

Win or lose, nothing is wasted. Every class grows its own way — pick a hero to see his talents and relics:

Talents · Mage

Twelve talents in three branches, bought with gold, kept forever — and every class learns its own.

MIGHT

  1. Arcane Bolt+50% bolt damage at LV 25
  2. Spell Focus+40% spell damage at LV 20
  3. Mind Pierce+8% crit at LV 20
  4. Archmage+40% spell damage at LV 10

VITALITY

  1. Warded Robes+75% health at LV 25
  2. Mana Spring+30% mana at LV 10
  3. Arcane Step+15% move speed at LV 15
  4. Titan+50% health at LV 10

FORTUNE

  1. Gold Finder+75% gold at LV 25
  2. Magnet+60% pickup range at LV 15
  3. Scholar+60% hero XP at LV 20
  4. Mana Well+40% mana at LV 10

Artifacts · Mage

Dig up shards, build twelve relics to level 5, complete the sets. Each hero's collection gives his class's stats.

  • DRAGON SET

    • Dragon Fang+4% spell damage
    • Dragon Scale+4% health
    • Dragon Heart+1.5% crit

    2 pieces: +6% spell damage3 pieces: +12% spell damage, +2% crit

  • STORM SET

    • Storm Feather+3% spell damage
    • Thunder Orb+6% mana
    • Gale Sandals+2% move speed

    2 pieces: +10% mana3 pieces: +15% mana, +6% spell damage

  • TITAN SET

    • Titan Ring+5% mana
    • Stone Heart+0.2% health / sec
    • Mountain Crown+2% spell damage, +2% health

    2 pieces: +8% health3 pieces: +12% health, +8% mana

  • KING SET

    • King's Coin+5% gold
    • Royal Seal+5% hero XP
    • Crown of Ages+3% spell damage, +1% damage

    2 pieces: +10% gold3 pieces: +10% spell damage, +10% hero XP

Ascension stars

Hero shards from crowns, the Tower, Boss Rush, Champion Hunt and chests go to the hero you fight with — ascend him up to five stars.

  1. ★+8% damage & health10 hero shards · 2,000 gold
  2. ★★+16% damage & health20 hero shards · 6,000 gold
  3. ★★★+24% damage & health40 hero shards · 15,000 gold
  4. ★★★★+32% damage & health70 hero shards · 35,000 gold
  5. ★★★★★+40% damage & health, +5% crit110 hero shards · 80,000 gold

Chests & legendary gear

Six gear slots, five rarities. Crack open royal chests, claim the daily and weekly chests, and dress your hero in loot that actually changes the fight.

  • Common bootsCommon
  • Rare ringRare
  • Epic amuletEpic
  • Legendary armorLegendary
  • Mythic weaponMythic
  • Weapon
  • Armor
  • Ring
  • Boots
  • Amulet
  • Relic

Straight from the game

New in 1.1

A reason to come back every day

Your hero works while you're away, the calendar pays every day you show up, and every season brings a new pass to climb.

30-day login calendar

Miss a day? It never resets. Gold every day, gems every 3rd, a gear chest every 7th — and the grand chest on day 30.

Tap a day to see its reward.

Patrol

Close the game — your hero keeps patrolling. Gold, hero XP and gems pile up for up to 12 hours.

  • 7,440gold
  • 1,400hero XP
  • 4gems

For a hero who reached stage 45. Watch a video to claim it twice.

Season pass

28-day seasons, 30 tiers. Every kill, stage, boss and crown earns pass XP — free rewards for everyone, a premium track for more.

  1. 460 GOLD130 GEMS
  2. 520 GOLD230 GEMS
  3. 580 GOLD330 GEMS
  4. 640 GOLD430 GEMS
  5. 20 GEMS52 GEAR + 60 GEMS
  6. 760 GOLD630 GEMS
  7. 820 GOLD730 GEMS
  8. 880 GOLD830 GEMS
  9. 940 GOLD930 GEMS
  10. 1 GEAR102 GEAR + 60 GEMS
  11. 1,060 GOLD1130 GEMS
  12. 1,120 GOLD1230 GEMS
  13. 1,180 GOLD1330 GEMS
  14. 1,240 GOLD1430 GEMS
  15. 20 GEMS152 GEAR + 60 GEMS
  16. 1,360 GOLD1630 GEMS
  17. 1,420 GOLD1730 GEMS
  18. 1,480 GOLD1830 GEMS
  19. 1,540 GOLD1930 GEMS
  20. 1 GEAR202 GEAR + 60 GEMS
  21. 1,660 GOLD2130 GEMS
  22. 1,720 GOLD2230 GEMS
  23. 1,780 GOLD2330 GEMS
  24. 1,840 GOLD2430 GEMS
  25. 20 GEMS252 GEAR + 60 GEMS
  26. 1,960 GOLD2630 GEMS
  27. 2,020 GOLD2730 GEMS
  28. 2,080 GOLD2830 GEMS
  29. 2,140 GOLD2930 GEMS
  30. 1 GEAR303 GEAR + 500 GEMS

32 achievements

Tiered goals that pay gems — how far can you take them?

  • Monster Slayer
  • Explorer
  • Kingmaker
  • Tower Climber
  • Veteran
  • Spellweaver
  • Swift
  • Deadly
  • Treasure Hunter
  • Blessed Steel
  • Champion Hunter
  • Boss Breaker
  • Gladiator

Ten cursed kingdoms

  1. 1Goblin Caves
  2. 2Frost Keep
  3. 3Lava Forge
  4. 4Haunted Marsh
  5. 5Sky Temple
  6. 6Dragon's Spine
  7. 7Sunscorch Dunes
  8. 8Crystal Depths
  9. 9Bone Wastes
  10. 10Throne Room

All ten crowns back? Go again on Nightmare — then on Hell. The first crown on each tier enchants your weapon too.

When the kingdoms are not enough

  • Endless Tower

    Climb as high as you can — the tower never ends, and every floor hits harder.

  • World Boss

    A colossal boss with a time limit. Rip off as much of its life as you can for gems.

  • Boss Rush

    Daily event: bosses back to back, no breathers.

  • Champion Hunt

    Daily event: three raid champions at once. Beat all three for gear pulls.

  • Survival

    Daily event: hold out against the swarm until the clock runs out.

  • Quests & chests

    5 daily and 5 weekly quests, events — finish them all for the daily and the royal weekly chest.

World ranks

Game Center on iPhone · Google Play Games on Android — level, stages, tower and power for every hero, plus the overall boards

  • Hero level
  • Furthest stage
  • Tower floor
  • Monsters slain
  • Combat power

New in 1.1

Play your way

The crowns are waiting

Free to play · in-app purchases